First I did a basic model that was just a few simple shapes.
Then I touched up on the geometry and started adding some more detail to the model. Keeping an eye on my poly count the whole time.
This is after part of the UV unwrapping, which once you get the hang of it, it's not so bad.
Then it was time to texture, thankfully Quixel handelled most of the work, I had to make up some ID colour maps though!
Here is the vehicle pre-render with it's material!
And here is the finished product with a nice render!
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