Tuesday 1 July 2014

Texturing!

So this week I'll be going over the texturing of my treasure chest.

I wanted to try to keep it really simple as I'm spending a lot of time on other assessments at university so I went with a traditional wood lid with metal edging and the base is also metal with fabric lining the inside and the inside of the outer edges as seen below:


The UV's for this model took a while to get together because of the teeth that sit as an overbite of the base of the model. After some tweaking with the sizes I was able to fit the UV's onto a texture map with a 2048x2048 resolution. This is the final result of the colour channel in Photoshop:



Next week we begin animating after I finishing making the AO and Specular for this object!

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