First week and already I'm excited.
Each week I'll be updating this blog as per part of my assessments during this trimester. It will contain my journey through learning how to model, texture, rig, animate, render and composite in Maya.
This week we are taking a look at treasure chests as that is the first object we are tasked with creating!
Some of the treasure chests we see in games can be radically different from really small to big enough to fit inside of. Some notable treasure chests are below:
This chest is actually an entrance to a world within the Nintendo 64 title "Banjo-Kazooie".
The idea is that we can create a treasure chest for a possible game, whether it be a board game to hold items or perhaps a video game chest with animations!
Some other examples of chests in gaming:
Legend of Zelda: Skyward Sword
Final Fantasy IV DS
Kingdom Hearts 2
(This image is good because it shows the topology of the chest itself and how it might have been modelled for the video game. The less tris it has the more efficient the game will run. Tris refer to the number of triangles that make up an object. It refers to the faces and what is rendered whilst the game is running)
This image is of a 3D model made by Image Propeller Studios and it shows the process behind how the 3D model is textured and kind of topology that is used in creating a 3D model. This is the kind of work I will be focusing on in the coming weeks slowly getting more advanced as time goes on.